The plan — breaking the goal into steps.
Before chasing a single answer, a good agent works out the questions — and their order.
The loop needs somewhere to start each turn. A weak agent lunges at the answer or grabs a tool at random. A strong one plans: it takes the goal — “should this goal stand?” — and breaks it into a short, ordered list of checks, each with a purpose.
Order matters as much as the list. Put the most decisive, cheapest check first, so a single result can settle the case early. If the ball never touched an arm, there is no handball to review — no point running the other checks at all.
A plan is not set in stone; the loop can revise it as results come in. But starting with one turns a vague goal into concrete, orderable steps — the difference between investigating and guessing.
Take the ruling and watch it become a plan — one ordered check at a time, each tied to a tool.
Decide the questions before the answers.
Planning is turning one big goal into a short, ordered list of checks — each with a clear purpose and a tool to answer it. Lead with the most decisive, cheapest question, so a single result can end the review early instead of running every step regardless.
This is the “think” at the top of every loop turn, done deliberately. A plan can still change as evidence arrives — but an agent that starts with one spends fewer steps and rarely forgets a check that matters.