The right calls — which examples to show.
Which examples you pick matters more than how many — two sets of the same size can behave nothing alike.
Last page counted examples; this one chooses them — and the choice matters more. The model learns the pattern from whatever you set in front of it, so the cases you pick quietly decide what it thinks the job even is.
Show it three easy, obvious dismissals and it learns an easy, obvious rule — “a sound means out.” Fine, until a tricky one comes along: a faint noise when the bat is right next to the pad. Was that an edge, or just bat brushing pad? The model that only saw clean edges will call it out, and be wrong.
The fix is to choose examples that mark the line between out and not out: include a case that went the other way (a bat-pad given not out) and a genuinely close one. Now the model has seen where the line sits, not just the easy middle — and it reads the tricky delivery correctly.
Same number of examples either way. The difference is entirely in the choosing.
Show the umpire each set of three, then watch how it rules the same tricky appeal. Only one set has seen the close calls.
Same count, different examples.
Both prompts hold three examples. Swapping which three — not how many — is what flips the tricky call from wrong to right.
It's which, not how many.
Three easy examples teach an easy rule, and the model breaks on the first tricky case. Three well-chosen examples — one that crosses the line, one that sits right on it — teach the model where the line falls, and it holds up. Same count, very different behaviour.
Choose examples that mark the close calls, not just the obvious middle. A contrasting pair — one each side of the line — is worth more than a pile of look-alikes.